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    Подскажите что тут надо менять для увеличения модельки MOXTVersion: 67 SkinModelPath:Models\Npc\空贼舵手\空贼舵手.SMD AutoUpdata: 1 OrgColor: ffffffff EmissiveCol: 0 SrcBlend: 5 DestBlend: 6 OuterNum: 8 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 NewScale: 0 BoneNum: 0 DefSpeed: 1.000000 CanCastShadow: 1 RenderModel: 1 RenderEdge: 1 PSFileVersion: 1 ShaderFile: ShaderTex: PSConstCount: 0 ChannelCount: 0 ChannelCount: 16 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 CoGfxNum: 0 ComActCount: 17 CombineActName: 愤怒施放落 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 愤怒施放落 ActStartTime: 0 LoopMinNum: 1 LoopMaxNum: 1 EventCount: 3 EventType: 100 StartTime: 200 TimeSpan: -1 Once: 0 FxFileNum: 1 FxFilePath: 怪物\技能\13混混_愤怒_刀光02.gfx HookName: HookOffset: -0.272857, 0.904458, 3.524120 HookYaw: 0.000000 HookPitch: 0.000000 HookRot: -1.570796 BindParent: 1 FadeOut: 1000 UseModelAlpha: 1 CustomPath: 0 CustomData: 0 GfxScale: 0.300000 GfxAlpha: 1.000000 GfxSpeed: 1.500000 GfxOuterPath: 0 GfxRelToECM: 0 Gf:DelayTime: 0 GfxRotWithModel: 1 GfxParamCount: 0 EventType: 100 StartTime: 300 TimeSpan: -1 Once: 0 FxFileNum: 1 FxFilePath: 怪物\技能\13混混_愤怒_刀光02.gfx HookName: HookOffset: -0.295515, 0.965968, 3.472507 HookYaw: 0.698132 HookPitch: 3.141593 HookRot: 1.570797 BindParent: 1 FadeOut: 1000 UseModelAlpha: 1 CustomPath: 0 CustomData: 0 GfxScale: 0.300000 GfxAlpha: 1.000000 GfxSpeed: 1.500000 GfxOuterPath: 0 GfxRelToECM: 0 Gf:DelayTime: 0 GfxRotWithModel: 1 GfxParamCount: 0 EventType: 100 StartTime: 475 TimeSpan: -1 Once: 0 FxFileNum: 1 FxFilePath: 怪物\技能\13混混_愤怒_刀光02.gfx HookName: HookOffset: -0.272857, 0.904458, 3.524120 HookYaw: 0.000000 HookPitch: 0.000000 HookRot: -1.570796 BindParent: 1 FadeOut: 1000 UseModelAlpha: 1 CustomPath: 0 CustomData: 0 GfxScale: 0.300000 GfxAlpha: 1.000000 GfxSpeed: 1.500000 GfxOuterPath: 0 GfxRelToECM: 0 Gf:DelayTime: 0 GfxRotWithModel: 1 GfxParamCount: 0 CombineActName: 愤怒施放起 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 愤怒施放起 ActStartTime: 0 LoopMinNum: 1 LoopMaxNum: 1 EventCount: 0 CombineActName: 愤怒吟唱 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 戒备 ActStartTime: 0 LoopMinNum: -1 LoopMaxNum: -1 EventCount: 1 EventType: 100 StartTime: 0 TimeSpan: -1 Once: 0 FxFileNum: 1 FxFilePath: 怪物\技能\13混混_技能_吟唱.gfx HookName: HH_右手 HookOffset: 0.000000, 0.000000, 0.000000 HookYaw: 0.000000 HookPitch: 0.000000 HookRot: 0.000000 BindParent: 1 FadeOut: 1000 UseModelAlpha: 1 CustomPath: 0 CustomData: 0 GfxScale: 0.500000 GfxAlpha: 1.000000 GfxSpeed: 1.000000 GfxOuterPath: 0 GfxRelToECM: 0 Gf:DelayTime: 0 GfxRotWithModel: 1 GfxParamCount: 0 CombineActName: 技能施放落 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 技能施放落 ActStartTime: 0 LoopMinNum: 1 LoopMaxNum: 1 EventCount: 3 EventType: 100 StartTime: 0 TimeSpan: -1 Once: 0 FxFileNum: 1 FxFilePath: 怪物\技能\空贼修理师_轨迹01.gfx HookName: HH_武器 HookOffset: 0.000000, 0.000000, 0.000000 HookYaw: 0.000000 HookPitch: 0.000000 HookRot: 0.000000 BindParent: 1 FadeOut: 1000 UseModelAlpha: 1 CustomPath: 0 CustomData: 0 GfxScale: 1.000000 GfxAlpha: 1.000000 GfxSpeed: 1.000000 GfxOuterPath: 0 GfxRelToECM: 0 Gf:DelayTime: 0 GfxRotWithModel: 1 GfxParamCount: 0 EventType: 100 StartTime: 100 TimeSpan: -1 Once: 0 FxFileNum: 1 FxFilePath: 怪物\技能\13混混_愤怒_刀光02.gfx HookName: HookOffset: -0.061192, 0.630646, -0.069619 HookYaw: 3.141593 HookPitch: 0.000000 HookRot: 0.000000 BindParent: 1 FadeOut: 1000 UseModelAlpha: 1 CustomPath: 0 CustomData: 0 GfxScale: 0.500000 GfxAlpha: 1.000000 GfxSpeed: 1.500000 GfxOuterPath: 0 GfxRelToECM: 0 Gf:DelayTime: 0 GfxRotWithModel: 1 GfxParamCount: 0 EventType: 100 StartTime: 250 TimeSpan: -1 Once: 0 FxFileNum: 1 FxFilePath: 怪物\技能\13混混_愤怒_刀光02.gfx HookName: HookOffset: -0.061192, 0.630646, -0.069619 HookYaw: 0.000000 HookPitch: 0.000000 HookRot: 0.000000 BindParent: 1 FadeOut: 1000 UseModelAlpha: 1 CustomPath: 0 CustomData: 0 GfxScale: 0.500000 GfxAlpha: 1.000000 GfxSpeed: 1.500000 GfxOuterPath: 0 GfxRelToECM: 0 Gf:DelayTime: 0 GfxRotWithModel: 1 GfxParamCount: 0 CombineActName: 技能施放起 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 技能施放起 ActStartTime: 0 LoopMinNum: 1 LoopMaxNum: 1 EventCount: 0 CombineActName: 技能吟唱 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 戒备 ActStartTime: 0 LoopMinNum: -1 LoopMaxNum: -1 EventCount: 1 EventType: 100 StartTime: 0 TimeSpan: -1 Once: 0 FxFileNum: 1 FxFilePath: 怪物\技能\13混混_技能_吟唱.gfx HookName: HH_右手 HookOffset: 0.000000, 0.000000, 0.000000 HookYaw: 0.000000 HookPitch: 0.000000 HookRot: 0.000000 BindParent: 1 FadeOut: 1000 UseModelAlpha: 1 CustomPath: 0 CustomData: 0 GfxScale: 0.500000 GfxAlpha: 1.000000 GfxSpeed: 1.000000 GfxOuterPath: 0 GfxRelToECM: 0 Gf:DelayTime: 0 GfxRotWithModel: 1 GfxParamCount: 0 CombineActName: 戒备 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 戒备 ActStartTime: 0 LoopMinNum: -1 LoopMaxNum: -1 EventCount: 0 CombineActName: 快速移动 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 快速移动 ActStartTime: 0 LoopMinNum: -1 LoopMaxNum: -1 EventCount: 0 CombineActName: 慢速移动 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 慢速移动 ActStartTime: 0 LoopMinNum: -1 LoopMaxNum: -1 EventCount: 0 CombineActName: 普攻1落 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 普攻1落 ActStartTime: 0 LoopMinNum: 1 LoopMaxNum: 1 EventCount: 1 EventType: 100 StartTime: 125 TimeSpan: -1 Once: 0 FxFileNum: 1 FxFilePath: 怪物\技能\13混混_普攻_刀光.gfx HookName: HookOffset: 0.024257, 0.596158, 0.699096 HookYaw: 0.066815 HookPitch: -0.056177 HookRot: -2.881671 BindParent: 1 FadeOut: 1000 UseModelAlpha: 1 CustomPath: 0 CustomData: 0 GfxScale: 0.300000 GfxAlpha: 1.000000 GfxSpeed: 1.000000 GfxOuterPath: 0 GfxRelToECM: 0 Gf:DelayTime: 0 GfxRotWithModel: 1 GfxParamCount: 0 CombineActName: 普攻1起 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 普攻1起 ActStartTime: 0 LoopMinNum: 1 LoopMaxNum: 1 EventCount: 0 CombineActName: 普攻2落 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 普攻2落 ActStartTime: 0 LoopMinNum: 1 LoopMaxNum: 1 EventCount: 1 EventType: 100 StartTime: 650 TimeSpan: -1 Once: 0 FxFileNum: 1 FxFilePath: 怪物\技能\13混混_普攻_刀光.gfx HookName: HookOffset: -0.175396, 1.391439, 1.672124 HookYaw: -0.061667 HookPitch: -0.061785 HookRot: 1.747232 BindParent: 1 FadeOut: 1000 UseModelAlpha: 1 CustomPath: 0 CustomData: 0 GfxScale: 0.400000 GfxAlpha: 1.000000 GfxSpeed: 1.000000 GfxOuterPath: 0 GfxRelToECM: 0 Gf:DelayTime: 0 GfxRotWithModel: 1 GfxParamCount: 0 CombineActName: 普攻2起 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 普攻2起 ActStartTime: 0 LoopMinNum: 1 LoopMaxNum: 1 EventCount: 0 CombineActName: 受伤 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 受伤 ActStartTime: 0 LoopMinNum: 1 LoopMaxNum: 1 EventCount: 0 CombineActName: 死亡 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 死亡 ActStartTime: 0 LoopMinNum: 1 LoopMaxNum: 1 EventCount: 0 CombineActName: 休闲 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 休闲 ActStartTime: 0 LoopMinNum: 1 LoopMaxNum: 1 EventCount: 0 CombineActName: 站立 LoopCount: 1 RankCount: 0 EventChannel: 0 PlaySpeed: 1.000000 StopChildAct: 0 ResetMtl: 1 BaseActCount: 1 BaseActName: 站立 ActStartTime: 0 LoopMinNum: -1 LoopMaxNum: -1 EventCount: 0 ScriptCount: 0 AddiSkinCount: 0 ChildCount: 0 PhysFileName: ECMHookCount: 0
    作者: vvn, 2016-05-29, 3 个回复, 所属版块: PW Вопросник
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    Спасибо)
    作者: vvn, 2013-07-15 所属版块: Архив
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